type runtime.scavengerState

10 uses

	runtime (current package)
		mgcscavenge.go#L275: var scavenger scavengerState
		mgcscavenge.go#L277: type scavengerState struct {
		mgcscavenge.go#L356: func (s *scavengerState) init() {
		mgcscavenge.go#L366: 		s.(*scavengerState).wake()
		mgcscavenge.go#L419: func (s *scavengerState) park() {
		mgcscavenge.go#L429: func (s *scavengerState) ready() {
		mgcscavenge.go#L436: func (s *scavengerState) wake() {
		mgcscavenge.go#L465: func (s *scavengerState) sleep(worked float64) {
		mgcscavenge.go#L564: func (s *scavengerState) controllerFailed() {
		mgcscavenge.go#L576: func (s *scavengerState) run() (released uintptr, worked float64) {